New trends in learning |
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Mobile learning and mobility |
Project based education by multitouch |
Augmented reality impact on learning and training |
Haptic technology in training |
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Computer science and education |
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Cloud computing |
Knowledge database / knowledge management system |
Learning Content Management System |
Artificial Inteligence |
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Pedagogy and psychology in new learning environments |
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eLearning curriculum transformations |
Development issues |
Understanding, mapping and exploring pedagogy |
Virtual classroom evolution |
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Elearning business case |
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Build the new eLearning system in academia/corporate |
Challenges in eLearning system development |
Social media/social networking |
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e-content/instructional design |
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Course design |
Authoring tools for e-content |
Outcomes of the multimedia projects |
E-content strategies |
Evaluation and assesment |
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Management, strategies and policy |
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E-learning system architecture |
Copyright and ownership issues |
Costs and Resource (ROI and TCO) |
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Corporate e-learning/ e-training |
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E-learning for defence, security and crises management |
Life Long Learning |
Jobs development and new skills |
Drill and competencies |
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Research in e-learning |
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Results of interdisciplinary research programs |
Evolution of eLearning Technologies |
Transformation of learning and cognitive styles
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International Review of Virtual Learning Environments - Modeling and simulation in ADL |
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Best practices in ADL |
Repositories and sequencing issues |
ADL Learning Environment |
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Serious games |
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Serious Games Esentials |
Serious Games Design and Development |
Games creation: Magic of Serious Games |
Case studies: Games in the classroom |
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